It's very, very easy to produce even a short clip to the correct profile and upload it to test. The 59.97/60fps issue is not a problem, it's just PD telling you that the project and clip frame rates are not identical.ĭon't produce to 30p, you'll lose all the smoothness that 60p provides and you won't be happy with that.Īgain, PD is producing great videos when you watch them on your PC, so the problem is what YT does when you upload it. The true i thougt on some kind of solution, maybe render the videos on 30fps instead 60fps, that will cause the video less bitrate and less blurry on youtube. Look i just want to upload high quality videos to youtube, but when they include high motion the picrue looks ver low quality, i see video of game in youtube that look sharp on motion, i know it can be better then that, the key is the rendering software. I'm recording with shadowplay, its records on 60fps, not matter what i do, PD throw me exeption that my file is 60 and the project is 59.97, i tried to change it to 60 ntsc but still it throw me that the video are not same as the project, but i dont think that the problem, the produce results look very good in my pc, like i said and i show the link of my video in youtube, it looks very blurry. Try producing with the standard AVC M2TS 1920x1080/60p (28Mbps) and upload that and see if that gives you clearer playback.ĭS365 | Win10 Pro | Ryzen 9 3950X | RTX 2070 | 32GB RAM | 10TB SSDs | 5K+4K HDR monitorsĬanon Vixia GX10 (4K 60p) | HF G30 (HD 60p) | Yi Action+ 4K | 360Fly 4K 360° If you have OneDrive or DropBox or GoogleDocs, you can upload the clip there and post the link.Īlso, there's no reason to have a bitrate of 50Mbps for 1080/60p, and that might be why YT isn't giving you a clean and clear picture. They look to be in your game, and the only way to compare would be to see the actual produced clip. In your examples, I can't tell whether the blurry/blocky artifacts are in your game or caused by YT. I don't think that resampling would make any difference here. However, that's the opposite of what you want, because you want to have every frame stay clear even when YT is streaming it. That's mostly used with slow motion video so you see a smoother motion instead of discrete jumps from one frame to the next, and there is an option to use interpolation on the Video Speed Power Tool. Hi Perigold81 A quick search for resampling in Sony Vegas turns up info about interpolation, which is where the editor would interpolate, or create an image in between any two actual frames that is a blend or shift of the two.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |